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Search Results for 'gpu compute'
gpu compute published presentations and documents on DocSlides.
GPU System Architecture
by alida-meadow
Alan . Gray. EPCC . The University of Edinburgh. ...
NFV Compute Acceleration APIs and Evaluation
by taxiheineken
Bose Perumal. Wenjing Chu. R. Krishnan. S. Hemalat...
Monte Carlo Simulation of Photon Migration in 3D Turbid Media using GPUs
by tatyana-admore
Leiming Yu, Fanny Nina-Paravecino, David Kaeli, Q...
Accelerating Simulation of Agent-Based Models
by briana-ranney
on Heterogeneous . Architectures. Jin . Wang. †...
Equalizer: Dynamically Tuning GPU Resources for Efficient E
by myesha-ticknor
Ankit Sethia* Scott . Mahlke. University...
Mantle for developers
by conchita-marotz
Johan Andersson – technical director. Frostbite...
Accelerating Simulation of Agent-Based Models
by alida-meadow
on Heterogeneous . Architectures. Jin . Wang. †...
Parallel Tessellation using compute shaders
by test
Team Members: . . David Sierra . . Erwin . Ho...
Parallel Tessellation using compute shaders
by sherrill-nordquist
Team Members: . . David Sierra . . Erwin . Ho...
Using Graphics Processors for Real-Time Global Illumination
by luanne-stotts
UK GPU Computing Conference 2011. Graham Hazel. W...
GPU-Efficient Recursive Filtering and Summed-Area Tables
by stefany-barnette
D. Nehab. 1. A. Maximo. 1. R. S. Lima. ...
GPU-Efficient Recursive Filtering and Summed-Area Tables
by yoshiko-marsland
D. Nehab. 1. A. Maximo. 1. R. S. Lima. ...
Modern GPU Architectures
by test
Varun Sampath. University of Pennsylvania. CIS 56...
GPU Programming
by lindy-dunigan
David Gilbert. California State University, Los A...
Accelerating Fully
by danika-pritchard
Homomorphic. Encryption on GPUs. Wei Wang, Yin H...
Rendering battlefield 4
by briana-ranney
with mantle. Johan Andersson – Electronic Arts....
HIGH PERFORMANCE COMPUTING
by karlyn-bohler
ENVIRONMENT. . The High Performance Computing en...
GPGPU overview
by jane-oiler
Graphics Processing Unit (GPU). GPU is the . chip...
GPU-Efficient Recursive Filtering and Summed-Area Tables
by giovanna-bartolotta
D. Nehab. 1. A. Maximo. 1. R. S. Lima. ...
Rendering battlefield 4
by sherrill-nordquist
with mantle. Johan Andersson – Electronic Arts....
Technology Impacts from the New Wave of Architectures for Media-rich Workloads
by alexa-scheidler
Samuel Naffziger. AMD Corporate Fellow . June 14....
GPU-Efficient Recursive Filtering and Summed-Area Tables
by kittie-lecroy
Jeremiah van Oosten. Reinier. van . Oeveren. Int...
Training DNNs with up to 5x less memory via optimal tensor
by SunnySeahorse
rematerialization. Paras Jain. Joint work with: . ...
PA0 – Hello CUDA CUDA Compute Unified Device Architecture
by bubbleba
Defines much more than an API. A language . Hardwa...
State of CyberGIS Shaowen Wang
by dailyno
CyberInfrastructure and Geospatial Information Lab...
Harnessing GPU compute
by danika-pritchard
with . C . Accelerated Massive Parallelism. Dan...
Direct3d 11 Preview Utah
by jane-oiler
code camp. fall . 2008. Richard Thomson. DAZ ....
Buying into “Summit” under the “Condo” model
by giovanna-bartolotta
Pat Burns, VP for IT. Rick Casey, HPC Manager. H....
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